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Egress:
Product Description and Information

Signet Studios is currently producing a Christian RPG entitled Egress, which begins 2 days before the rapture of the church into heaven. The basic idea of this game is to become a believer, realizing you were 'left behind', and bring people to Christ, while trying to survive through the spiritual battles, solve the various sub-quests of the plot, and ultimately make it to the second coming of Christ. Matthew 24:36 (NIV) tells us, speaking of the second coming of Christ, that "No one knows about the day or hour, not even the angels in heaven, nor the Son, but only the father." Therefore, the rapture must be used as a base time system. This can be done by saying the current date is something such as "One day before the Rapture", "The day of the Rapture", "One week after the rapture", or "1 year, 3 months, 1 week, and 2 days after the rapture".

As it’s a Christian RPG, a different "spell" system had to be designed, as spell casting is completely out of the question; thus, the idea for prayers and prayer warriors, as opposed to spells and spell casters (such as conjurers, magicians, sorcerers/sorceresses, etc) was born. In other RPGs, sometimes a "spell" would "miss" the opponent; whereas in Egress, it would just be a prayer the character prayed that simply was not the Lord’s will, or at least not His will at that current time.

It's coming out very well, but the company’s main goal right now is to design at least 10 "towns" and one world map that connects each town. This world map will consist of the following: 2 (or more) continents, mountains, hills, rivers, lakes, caves, kingdoms, countries, cities, villages, and all the other things you might find in a real world. If the town is to have a castle in it (for instance, the main character's town), then there will be the castle, king, and the connecting town of the kingdom. If it is just a village, or a small town along the adventurer's journey, a mayor's house (and, of course, the mayor) would be apropos, instead of a castle and king.

The intro is completely designed, awaiting production. All of the weapons, armor, items and prayers have been 'designed' and categorized into where gamers will find them in his or her playing of the game. In other words, better things will be found as the character’s journey takes him or her to places he or she has not been to before, as in many other RPGs. Many of the characters, as well as many of the enemies have also been designed. After map design completes, production will begin on the storyline. As this is all taking place, the artists, designers, programmers and other project members will be corroborating with the story writers to produce the 3D models, music, and other media for Egress. This media will include production of the intro scene, characters, enemies, weapons, items, prayers, maps, backgrounds, and etc in whatever order flows as most conducive to a quality video game. As the project team presses on, each person will not only be working on his or her individual task in the production of the video game, but each person will also be offering their comments and suggestions in bi-weekly team meetings and daily division meetings to help better the game as a whole and attempt to fit each individual element of the game with the others.

The design of the main game engine, which calls the world map, town, dialogue, battle system, and other such game engines, as well as the other mentioned engines is coming out well. Signet Studios, of course, is far from completion of the actual game engines, due to the necessity of having the resource database (graphics, models, dialogue, etc.) for Egress to plug into it’s various game engines. However, we're making good time!

After all previously mentioned items have finished production, a beta version will be released, and finishing touches will be added. Next, as our beta testers play the game and test for problems, we will begin marketing, retail box design, and completion of the retail product will commence, readying the game for mass production.

(Images will be available once production has began)



Once ready for purchase, we project pricing will be as follows*:

Description SKU # Price
Download Only from our Download Mirror 001-1 $19.95 USD
Retail Package Lite (manual on CD-ROM) 001-2 $24.95 USD
Full Retail Package (printed and CD-ROM manual) 001-3 $29.95 USD

* (Subject to change if necessary)
 

 

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